Autodesk Maya Modeling and Animation Training
This training teaches 3D modeling, character design, material application, and basic animation techniques using Autodesk Maya.
Participants learn to create scenes, set up lighting, render, and produce animated projects in a hands-on environment.
The Autodesk Maya Modeling and Animation Training is a complete program from 3D modeling and character design to animation. Participants start with the Maya interface, project file organization, and using the Channel Box, Attribute Editor and Outliner. Polygon modeling deepens through modeling technique definition, Edit Mesh commands and advanced character face and body modeling alongside topology review and the Sculpt Geometry tool. Materials and texturing work through UV mapping, Bump, Displacement, Specular, Normal, Transparency Maps, Hypershade and the 3D Paint Tool. Lighting types and render settings, Mental Ray materials and Final Gather, and multipass rendering are covered. The animation module explores basic motion principles, Graph Editor usage and core character animation concepts. Paint Effects and nCloth round out the program with creative effects and character clothing.
A broad introduction to Autodesk Maya and its main capabilities for 3D content creation.
- Understanding the Maya Interface
- Configuring Project Files
- Creating and Moving Basic Objects
- Channel Box and Attribute Editor Functions
- Outliner Usage
Training Calendar
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