Character Modeling Training with 3ds Max
3DS Max is a 3D modeling and animation software used in video games, films, TV, and architectural projects. It is widely preferred by animation studios for its ability to create highly realistic character animations.
Getting Started with 3DS Max
Introduction to 3D Concepts
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3ds Max Interface, Menus, and Tools
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Scene Navigation Tools
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Working with Max Projects
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Moving Objects
Object Selection
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Selection Methods
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Selection Filtering
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Working with the Scene Explorer
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Using Transform Tools
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Working with Reference Coordinate Systems
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Align and Mirror Tools
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Snap Tools
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Pivot Adjustment
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Linking Objects
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Working with the Layer System
Polygon Modeling Techniques
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Introduction to the Stack System
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Polygon Structure and Usage
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Selection Modes
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Working with Selection Tools
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Using the Soft Selection Tool
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Working with the Symmetry Modifier
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Polygon Editing Tools (Extrude, Bevel, Inset, etc.)
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Geometry Editing Tools (Attach, Slice, Cut, Relax, Hide, etc.)
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Using Material IDs
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Smoothing Groups Tool
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Using Subdivision Surfaces
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Painting-Based Modeling with the Paint Deformation Tool
Character Modeling Techniques
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Introduction to Character Design
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Topology Concepts
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Using Blueprints (Reference Images)
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Starting with a Basic Mesh Structure
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Modeling the Head and Facial Features
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Modeling the Body, Arms, and Legs
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Modeling Hands and Feet
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Modeling Clothes and Accessories
Texturing and Materials
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Basic Material Concepts
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Creating Textures and Assigning Them to Objects
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Using the UVW Map Tool
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Map Types and Their Uses
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Creating Texture Maps with Unwrap UVW
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Preparing Texture Maps with Photoshop
Lighting and Rendering Setup
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Basic Lighting Systems
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Types of Lights
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Basic Render Settings
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Cartoon Render Settings
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Turntable (Animated Presentation) Rendering
An introduction to the 3DS Max environment and its foundational tools for 3D creation.
- Introduction to the 3D Concept
- 3ds Max Interface, Menus and Tools
- Scene Usage Tools
- Working with Max Projects
Training Calendar
Select a session that fits you
Coming Soon
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