Blender Course
Training Program
Drawing & Design

Blender Course

Learn the full professional Blender 3D production pipeline through hands-on projects - from modeling and rendering to animation, game assets, and metaverse content.

60 Hours

The Blender training takes a comprehensive look at the open-source 3D production environment across multiple disciplines. It begins with the interface, viewport navigation, and file management, then moves into core modeling tools, modifier workflow, and both hard surface and organic modeling. Materials are taught through PBR logic, textures, and UV mapping; lighting is covered through three-point setups and HDRI-based environments; rendering is taught with both Eevee and Cycles. Animation production follows through character rigging, weight painting, walk cycles, and the Action Editor, while rigid body, cloth, and fluid simulations along with procedural Geometry Nodes round out advanced topics. The Video Sequence Editor and Compositor cover post production, and the program closes with architectural visualization, game asset production for Unity and Unreal, NFT and metaverse content, and a final project that builds a portfolio piece.

  • Blender application areas, interface, Workspaces, menus and panels
  • File management: creating projects, saving, Import/Export, organization
  • View and navigation: Viewport, camera controls, Pan/Zoom/Orbit, shortcuts

Training Calendar

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